Guys, let's be honest. I think Blizz did a fantastic job with the new talent
trees – at least ours. They've been trying to eliminate cookie cutter talent
trees, and guess what? They've done it. It took them getting rid of most
talents that had measurable HPS gains. But they did it. We have choices. When I
look at each tier, multiple mechanics come to mind that each talent can
counter, and quite frankly, I'm excited.
I was extremely disappointed when I saw an EJ poster already shared his attempt
at the "best talent tree." Don't get me wrong: I understand the
motivation. It’s been grinded into our minds that serious raiders need the best
talents. But now we can change single talents between fights with the use of a
single Dust of Disappearance/Tome of the Clear Mind. Many talents are versatile
for adjusting to lots of different mechanics, so maybe a single fight will have
a "best" talent tree. In general, each talent should have use for multiple bosses per tier. This poster
chose Incarnation as the "best" talent in Tier 4. How can you do
that? Just thinking about DS, I would certainly choose Soul of the Forest for
at least half of the fights (Morchok, Ultraxion, Blackhorn,and Madness). Granted
the new MoP raids have less raid stacking, it seems close-minded to assign a “best
talent tree” – I would even consider it impossible. We no longer have reason to
design a perfect talent tree because there is not a perfect talent tree.
I don't intend to be rude – not at all. I simply find myself flabbergasted that
we finally have real choices for our talents, and players are trying to break
the talents down into "best" talents. Sure, some might be used more
often than others, but does frequency of choice constitute “the best?” I should
hope not. There aren't many instances in which I would choose Displacer Beast
in Tier 1, but it would certainly be useful for a fight like Zon'ozz when you
might need to get away from the group rather quickly (ODS, Maloriak, Ascendant
Council, Majordomo are other fights that come to mind). Many players are
quickly dismissing Displacer Beast as our worst talent in Tier 1. I agree it
will be the least used talent, but it will certainly serve great assistance for
some fights. The problem is clear: players must stop thinking big picture when
selecting talents.
In the past, we had to consider big picture when choosing
our talents. The talents we chose typically needed to last the duration of the
night, or at least until a 5-minute break. It’s time to change our mode of thinking. When you try to choose talents, don’t think big picture. You should now approach
your talent tree with a specific fight in mind and consider what combination of
talents will best allow you to counter that particular encounter. It's imperative that you plan on changing glyphs regularly through the raid night.
Some of these talents are completely new, and we haven't had to put them to use
yet. I encourage full creativity. In fact, I'd like to issue a personal
challenge. Look at each talent and think of every fight from Cataclysm that has
a mechanic for which a given talent would be useful. I bet you can come up with
3-7 different mechanics (maybe even more) that each talent can counter.